Saturday 23 May 2009

I bought a PS3.

I have a PS3 now; I bought myself a 2nd hand one - a USA 60GB import model because that's the most fully featured and because my American PS2 makes worrying disc-eating noises and there are more US PS2 games I want to play than PS3 games.

So far, I've had some fun with it playing "LittleBigPlanet", "Noby Noby Boy", "Rag Doll Kung Fu", "Riff: Everyday Shooter", "Pixel Junk Eden" and "The Last Guy".

I've also bought "Disgaea 3" and "Valkyria Chronicles", as well as "Flower" and "Pixel Junk Monsters". I haven't tried them yet.

I might also get "Hakuna Matata" (Afrika), which is a game about filming wildlife in Africa.

There aren't too many games in shops for PS3 that I want to buy - its range is so limited it's almost as bad as the Xbox in the last generation of consoles.

The range of downloadable games is more appealing to me. Not so much the selection of PS1 games as I own all of the games I'm interested in already, but the new titles. Apparently there are a lot more games on the USA and Japan versions of the PSN store than what I see in the European store, so I might have to set up foreign accounts and buy prepaid cards to use. There are no prepaid cards available for the European PSN shop; you have to use a credit card which is a bit annoying, so I am still a bit reluctant. I wish there were more game demos available too, even if it is a few £s to buy downloadable games, it seems like too much of a risk to buy a game based on its name and a very short paragraph of text to describe it. I have been looking up reviews of the games, but you don't really get a feel for a game like you do with a demo.

I have enjoyed the games I've played, though.

LittleBigPlanet is an extremely customisable platform game which has some great levels built in, plus you can create and play levels and play other player's levels too. All the objects in the game look and feel like they are made out of small bits and bobs; painted cardboard, various kinds of cloth, cotton reels for wheels, burning coals, etc. Some player levels I've seen have been really inventive; I've seen a roller coaster, a piano, a side-scrolling shoot-em-up... I'm really impressed.

Noby Noby Boy is a little downloadable game that costs £3.19 and is the latest thing that the guy who created Katamari Damacy has been working on. You're this little caterpillar-like thing who eats stuff. He's called BOY. You can stretch him, and by eating more, you can make him very long. When you're done, you report the length to GIRL, which is a global total among all players in the (real) world. So far she's stretched long enough to reach the moon (which opened up a new stage). The first time I played it was just before there was a huge update to the game which is bigger than the original size of the game! It added a lot of music and sound effects and multiplayer support, and somehow seems a lot more professional now. The take-up of this game has been a lot lower than expected, so I think in response to that, there have been multipliers to reported lengths all this week. It was up to 765 times yesterday, and is down to 523 times today. I think we will get GIRL to stretch to Mars soon! I'm looking forward to it!

Rag Doll Kung Fu: Fists Of Plastic... I only have because they are giving this game away for free on US PSN at the moment so I got someone with a US account to log in and download it. It still costs £7.99 in Europe, even though it's made my Sony Europe! :/ It's a pretty fun and amusing little fighting game, again with little objects as the main characters (reminding me of LittleBigPlanet), though some of the controls use motion sensing in the controller, and I found those controls too imprecise and hard to use. :(

Riff: Everyday Shooter is a two-stick shoot-em-up. Robotron / Smash TV / Geometry Wars style controls. Each stage has its own way of playing, and best tactics to score the highest points, so you aren't just shooting wildly - you are waiting to destroy the targets which will benefit you the most, and chain the destruction. It feels like Every Extend in that respect. Each level is the length of a song, rather than until you have destroyed X boss or whatever, and the music is realy tied in with what you are shooting. Some people describe it as "an album you play" because of this. I think it just makes a terrible racket, though. One of the most annoying soundtracks I've heard. Think: autogenerated amateur American grunge.

Pixel Junk Eden is a fun little 2D game where you jump around a large landscape trying to hit floating circles that release pollen to make other plants, to jump around.... and you can swing on some silk for a while to help... um, I don't know if that's a very good description. It took a while to work out the best way to play the game, even with tutorial messages, because the game is hard to describe. It's fun once you've worked it out, though. Fun to play local multi-player as well. :)

The Last Guy is... well, if you ever played the "Demonstration Roundup" minigame in WTF (Work Time Fun / Baito Hell 2000) for the PSP, it's basically an updated version of that. I think I even heard some sound effects from the PSP game reused, so I wouldn't be surprised if it was made by the same team. In this game, you have to run around a city (these are accurate real world aerial shots, like what you see in google maps), and when you pass by buildings, the people inside come out and join a line behind you. You need to take the people to the safety zones in the city to be rescued, without them being chased away by zombies or giant monsters. It's quite fun.