If you go to the European website for the upcoming PS3 game 3D Dot Heroes:
http://www.3ddotgameheroes.eu/
-> vault
-> characters
You can download David Cameron, Gordon Brown, and Nick Clegg characters for your game. Little 3D blocky versions of them.
The game's not out yet, in fact it's not out until after the election, but eh, I think it's cute anyway. :)
You can make your own characters on the official website too, but I went to make something... and couldn't think what to make!
I spotted this on another site where they have a slideshow of the characters in action. Aww, sweet!
Friday, 30 April 2010
Thursday, 22 April 2010
Living In The Future
I thought it's about time I made a "stupid person on the internet" type blog post. :P
Even though it's nearing the end of April, I still can't quite get over the fact that I am living in the year 2010. Every now and again when I write down the date, I think to myself "Oh my god! I'm living in the future!"
I hear news reports, and I have a dramatic announcer voice in my head repeating everything as though it was a cheesy old movie.
"IT WAS THE YEAR 2010 AND HUGE EARTHQUAKES BROUGHT CHAOS AND DESTRUCTION TO COUNTRIES ALL OVER THE GLOBE. VOLCANOES - DORMANT FOR DECADES - ERUPTED, POLLUTING THE SKIES. PLANES WOULD NO LONGER FLY. THIS WAS THE YEAR 2010"
and I'm all giddy, like "omg omg omg what happened next????" :O
Haha! I dunno, I keep expecting dinosaurs to suddenly appear and start eating people, or for the world to turn to desert and all we have left is musclemen riding round on huge oil-guzzling vehicles, somehow. Something like that. -_-;
Even though it's nearing the end of April, I still can't quite get over the fact that I am living in the year 2010. Every now and again when I write down the date, I think to myself "Oh my god! I'm living in the future!"
I hear news reports, and I have a dramatic announcer voice in my head repeating everything as though it was a cheesy old movie.
"IT WAS THE YEAR 2010 AND HUGE EARTHQUAKES BROUGHT CHAOS AND DESTRUCTION TO COUNTRIES ALL OVER THE GLOBE. VOLCANOES - DORMANT FOR DECADES - ERUPTED, POLLUTING THE SKIES. PLANES WOULD NO LONGER FLY. THIS WAS THE YEAR 2010"
and I'm all giddy, like "omg omg omg what happened next????" :O
Haha! I dunno, I keep expecting dinosaurs to suddenly appear and start eating people, or for the world to turn to desert and all we have left is musclemen riding round on huge oil-guzzling vehicles, somehow. Something like that. -_-;
Labels:
random
Wednesday, 21 April 2010
Beat Hazard - indie game for Xbox 360 and PC
This week, I discovered a really really fun game called Beat Hazard. It's a game that came out on Xbox 360 indie games, but has now also come out on PC.
I read the description and it sounded fun, but there is no PC demo so I decided to trial the Xbox 360 version. It was fun! So I bought myself a copy for PC via Steam. On Xbox 360 it costs 400 MS Points, but I took the more expensive option - a special offer price of £5.24 - so that works out about £2 more. Various reasons: because I can't get my Xbox 360 and PC to talk to each other properly and my MP3s are on my PC. Oh and my internet connection is being flaky and Xbox Live won't let me play indie games offline. It turns out that the PC version is a more enhanced version of the game anyway. :)
Beat Hazard is a twin-stick top-down-view shoot-em-up that generates enemy wave patterns and bullets from files in your MP3 collection. So you choose a song, it starts playing, and you shoot wave after wave of enemies until the song is over. The gameplay is not rhythm based as such, it's just a shoot-em-up which is listening to the music. It's not just the enemy firing patterns which are dictated by the music, it's your ship's firing patterns too. I have noticed that if there's a quiet bit in a song, my ship's mighty flood of bullets will become trickle from a peashooter, so I end up having to evade the bullets until the music ramps up again.
There are two modes: "play" mode where you can play one track, and get rated on that, and "survival" mode where you just play whatever's in the folder you're looking at until you run out of lives.
It is definitely not a good game to play if you are sensitive to flashing lights. It might literally kill you off, it flashes so much. At first I found it difficult to tell where the bullets were being shot at my ship because of all the visual effects, but I think I got used to it.
I can see myself coming back to this over and over just to try new songs, even though in reality there is still a limited amount of variation (otherwise the leaderboards just wouldn't be fair, would they?). I suppose a player's enjoyment in this game is going to really differ if they only like music that does not create interesting stages. It looks like the developer is still busy maintaining the game and adding new updates to this game too, so that is likely to keep interest up!
One thing I personally have discovered while playing this game is that it's really great to play while listening to old mecha anime songs. Some of these songs will make you really super powered (I have found that FIRE WARS by JAM Project is one example that is good for this). Even better than that, in some songs, the shouting of special attacks sometimes actually causes a huge attack with which you can defeat your enemies! *_* That's just so much fun!
So you can put on Macross 7 music and get Fire Bomber / Nekki Basara to rock everything to death! (er, yeah, perhaps that's abusing his music against his intentions...) You can put some Animetal on and have Eizo Sakamoto scream things to death! This game is just so amusing!
(Actually, the Animetal Marathons are really great for Survival Mode. Not because they make it easy, but because it makes it very varied and there are no pronounced gaps between tracks. I think the 4th marathon is most effective).
The album "EROTIC & HERETIC" by ALI Project is also really good for playing through. It makes exciting stages, some are just full of bosses!
I read the description and it sounded fun, but there is no PC demo so I decided to trial the Xbox 360 version. It was fun! So I bought myself a copy for PC via Steam. On Xbox 360 it costs 400 MS Points, but I took the more expensive option - a special offer price of £5.24 - so that works out about £2 more. Various reasons: because I can't get my Xbox 360 and PC to talk to each other properly and my MP3s are on my PC. Oh and my internet connection is being flaky and Xbox Live won't let me play indie games offline. It turns out that the PC version is a more enhanced version of the game anyway. :)
Beat Hazard is a twin-stick top-down-view shoot-em-up that generates enemy wave patterns and bullets from files in your MP3 collection. So you choose a song, it starts playing, and you shoot wave after wave of enemies until the song is over. The gameplay is not rhythm based as such, it's just a shoot-em-up which is listening to the music. It's not just the enemy firing patterns which are dictated by the music, it's your ship's firing patterns too. I have noticed that if there's a quiet bit in a song, my ship's mighty flood of bullets will become trickle from a peashooter, so I end up having to evade the bullets until the music ramps up again.
There are two modes: "play" mode where you can play one track, and get rated on that, and "survival" mode where you just play whatever's in the folder you're looking at until you run out of lives.
It is definitely not a good game to play if you are sensitive to flashing lights. It might literally kill you off, it flashes so much. At first I found it difficult to tell where the bullets were being shot at my ship because of all the visual effects, but I think I got used to it.
I can see myself coming back to this over and over just to try new songs, even though in reality there is still a limited amount of variation (otherwise the leaderboards just wouldn't be fair, would they?). I suppose a player's enjoyment in this game is going to really differ if they only like music that does not create interesting stages. It looks like the developer is still busy maintaining the game and adding new updates to this game too, so that is likely to keep interest up!
One thing I personally have discovered while playing this game is that it's really great to play while listening to old mecha anime songs. Some of these songs will make you really super powered (I have found that FIRE WARS by JAM Project is one example that is good for this). Even better than that, in some songs, the shouting of special attacks sometimes actually causes a huge attack with which you can defeat your enemies! *_* That's just so much fun!
So you can put on Macross 7 music and get Fire Bomber / Nekki Basara to rock everything to death! (er, yeah, perhaps that's abusing his music against his intentions...) You can put some Animetal on and have Eizo Sakamoto scream things to death! This game is just so amusing!
(Actually, the Animetal Marathons are really great for Survival Mode. Not because they make it easy, but because it makes it very varied and there are no pronounced gaps between tracks. I think the 4th marathon is most effective).
The album "EROTIC & HERETIC" by ALI Project is also really good for playing through. It makes exciting stages, some are just full of bosses!
Labels:
Beat Hazard,
Cold Beam Games,
Steam,
Xbox 360
Wednesday, 14 April 2010
Soulcaster, Xbox 360 Indie Game - review
This evening I decided to try, then buy, a game called Soulcaster. I think it was 240 points.
I really enjoyed it.
The gameplay is... imagine if Gauntlet was an amalgam of action, strategy, RPG and tower defense. Without an energy timer or food to shoot.
So you control a wizard who can't fight directly, and he can summon a lady Elf to stand and shoot arrows, a warrior who can take a lot of damage and can't do ranged attacks, and a lobber who can kill various things over walls that others can't, but blows up if he gets killed. The wizard can also use a scroll to attack everything on screen, if he picks one up and you use the right trigger.
I really like this because I am a somewhat frustrated Gauntlet player. I like the game but... it's so repetitive, there are lots of narrow passages where you want the warrior to lead but the weak characters end up tanking... he walks into a Grim Reaper and then becomes a pile of bones and more enemies... and if you're playing online you end up playing with silly people who shoot food and wander off so the map won't scroll, and don't understand switches and teleports, etc etc.
Maybe I did always want it to be single player if I can't communicate what everyone should do. I can finally get my warrior to stand in front and have the others do a lot of damage from further back. I can power up my characters. I can maneuver when chased by things I can't kill without help. There isn't too much repetition in map layouts. And finally, it really does have an ending!
So, I found this a very satisfying game. I really liked it!
I finished the game, it says...
Completion time: 1:21:47
Normal Mode
Died: 3 times.
Summon Count:
"Elf" x 221
"Warrior" x 349
"Lobber" x 262
(well, it has graphics representing the summons, but.. I can't help but think of them with Gauntlet character names!)
I really enjoyed it.
The gameplay is... imagine if Gauntlet was an amalgam of action, strategy, RPG and tower defense. Without an energy timer or food to shoot.
So you control a wizard who can't fight directly, and he can summon a lady Elf to stand and shoot arrows, a warrior who can take a lot of damage and can't do ranged attacks, and a lobber who can kill various things over walls that others can't, but blows up if he gets killed. The wizard can also use a scroll to attack everything on screen, if he picks one up and you use the right trigger.
I really like this because I am a somewhat frustrated Gauntlet player. I like the game but... it's so repetitive, there are lots of narrow passages where you want the warrior to lead but the weak characters end up tanking... he walks into a Grim Reaper and then becomes a pile of bones and more enemies... and if you're playing online you end up playing with silly people who shoot food and wander off so the map won't scroll, and don't understand switches and teleports, etc etc.
Maybe I did always want it to be single player if I can't communicate what everyone should do. I can finally get my warrior to stand in front and have the others do a lot of damage from further back. I can power up my characters. I can maneuver when chased by things I can't kill without help. There isn't too much repetition in map layouts. And finally, it really does have an ending!
So, I found this a very satisfying game. I really liked it!
I finished the game, it says...
Completion time: 1:21:47
Normal Mode
Died: 3 times.
Summon Count:
"Elf" x 221
"Warrior" x 349
"Lobber" x 262
(well, it has graphics representing the summons, but.. I can't help but think of them with Gauntlet character names!)
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