This is how I voted. If it were possible, I would have voted POLYBIUS on PS4 for the "Mom's Spaghetti" award, because it's the only game this year to really fit the description of having a really intense subconscious physical reaction to a game. But, these are Steam awards. So I nominated Scoregasm since, well, that's a physical reaction too, right? Hahaha.
--
The “The World Is Grim Enough Let's Just All Get Along” Award
- Zaccaria Pinball
The “Choices Matter” Award
- West Of Loathing
The “Haunts My Dreams” Award
- Chime Sharp
The “Mom’s Spaghetti” Award
- Scoregasm
The “No Apologies” Award
- Space Giraffe
The “Cry Havoc And Let Slip The Dogs Of War” Award
- Saints Row : The Third
The “Suspension of Disbelief” Award
- Roundabout
The “Soul Of Vitruvius” Award
- Bayonetta
The “Defies Description” Award
- Mu cartographer
The “Labor of Love” Award
- Pizza Express
The “Whoooaaaaaaa, Dude! 2.0” Award
- Mibibli's Quest
The “Even Better Than I Expected” Award
- Enter The Gungeon
The “Nicest developer” Award
- HEIANKYO ALIEN / 平安京エイリアン
Showing posts with label Steam. Show all posts
Showing posts with label Steam. Show all posts
Friday, 24 November 2017
Sunday, 4 December 2011
My recent purchases
'Tis the season to think about buying things for other people, but...
Here are some things I've bought for myself recently. :)
* Plants vs Zombies soundtrack
I really like this soundtrack, I'm glad it's available to buy and download (with no DRM, hooray!). I've played through the whole game on PC and on Xbox 360, it's one of the few "defense" games I like, and I really like it. The music is really cute and easy to listen to on a loop forever without getting boring!
* Shatter soundtrack
I really like this soundtrack too. But, um...... I started this game on PS3 then played it on PC (because the PC version was going really cheap). It's breakout / Arkanoid with different shaped levels and a "suck" and "blow" function. Never finished it on either platform, but I like the soundtrack a lot. :)
Over the last weekend in November - which is a time for big sales in America, the weather was awful so I stayed in and bought myself lots of games in the sales.
PC games on Steam:
- Alien Zombie Megadeath
- Ion Assault
- Runespell: Overture
- Astro Tripper
- Tobe's Vertical Adventure
- Star Ruler
- The Witcher: Enhanced Edition + Director's Cut DLC
- Gundemonium Recollection
- Hitogata Happa
- GundeadliGne
- Demolition, Inc.
- Dungeons of Dredmor
Another PC independantly:
* a 2D platform "Metroidvania" style game called Celestial Mechanica which was going especially cheap (1 US dollar).
A preorder for a bundle of games:
Indie Royale Really Big Bundle
(which ended up containing some games I already owned but it was cheap enough - about £3 - and ended up containing a lot of free soundtracks for the games, so I didn't mind)
And downloadable games on Xbox 360 Live Arcade:
* Stacking (it was half price at 600 points, it's a game by Doublefine so I expect it to be charming and/or funny)
and
* Beyond Good and Evil HD (it was down to 240 points)
...I've hardly made a dent in playing these games!
The only one I regret out of all these is "The Witcher", and that is not down to the game, but because Steam is an annoying system that won't let me install my games wherever I want - and there isn't enough room on my SSD to install all 15GB of it, so I can't play it unless I reinstall Steam somewhere else or buy a bigger hard drive or something. :/
Here are some things I've bought for myself recently. :)
* Plants vs Zombies soundtrack
I really like this soundtrack, I'm glad it's available to buy and download (with no DRM, hooray!). I've played through the whole game on PC and on Xbox 360, it's one of the few "defense" games I like, and I really like it. The music is really cute and easy to listen to on a loop forever without getting boring!
* Shatter soundtrack
I really like this soundtrack too. But, um...... I started this game on PS3 then played it on PC (because the PC version was going really cheap). It's breakout / Arkanoid with different shaped levels and a "suck" and "blow" function. Never finished it on either platform, but I like the soundtrack a lot. :)
Over the last weekend in November - which is a time for big sales in America, the weather was awful so I stayed in and bought myself lots of games in the sales.
PC games on Steam:
- Alien Zombie Megadeath
- Ion Assault
- Runespell: Overture
- Astro Tripper
- Tobe's Vertical Adventure
- Star Ruler
- The Witcher: Enhanced Edition + Director's Cut DLC
- Gundemonium Recollection
- Hitogata Happa
- GundeadliGne
- Demolition, Inc.
- Dungeons of Dredmor
Another PC independantly:
* a 2D platform "Metroidvania" style game called Celestial Mechanica which was going especially cheap (1 US dollar).
A preorder for a bundle of games:
Indie Royale Really Big Bundle
(which ended up containing some games I already owned but it was cheap enough - about £3 - and ended up containing a lot of free soundtracks for the games, so I didn't mind)
And downloadable games on Xbox 360 Live Arcade:
* Stacking (it was half price at 600 points, it's a game by Doublefine so I expect it to be charming and/or funny)
and
* Beyond Good and Evil HD (it was down to 240 points)
...I've hardly made a dent in playing these games!
The only one I regret out of all these is "The Witcher", and that is not down to the game, but because Steam is an annoying system that won't let me install my games wherever I want - and there isn't enough room on my SSD to install all 15GB of it, so I can't play it unless I reinstall Steam somewhere else or buy a bigger hard drive or something. :/
Monday, 6 September 2010
Recettear now available for preorder
As I mentioned in my post about companies translating and releasing doujin games in English, Recettear by EGS is coming out soon through a company called Carpe Fulgur.
official English website
EasyGameStation website
I've played the demo, and I really like it.
You play as a little girl who is running an item shop in an RPG world. She can buy and sell things in town and haggle with customers, she can hire people to go into dungeons to get new stuff for her to sell. And I love random dungeoning! :)
I've got it preordered on Steam even though it's the only version with DRM. It's 10% off for the preorder, and Carpe Fulgur made a point of being nice and fair when it comes to international pricing!
official English website
EasyGameStation website
I've played the demo, and I really like it.
You play as a little girl who is running an item shop in an RPG world. She can buy and sell things in town and haggle with customers, she can hire people to go into dungeons to get new stuff for her to sell. And I love random dungeoning! :)
I've got it preordered on Steam even though it's the only version with DRM. It's 10% off for the preorder, and Carpe Fulgur made a point of being nice and fair when it comes to international pricing!
Labels:
carpe fulgur,
item shop,
PC,
preorder,
recettear,
Steam,
videogames
Wednesday, 21 April 2010
Beat Hazard - indie game for Xbox 360 and PC
This week, I discovered a really really fun game called Beat Hazard. It's a game that came out on Xbox 360 indie games, but has now also come out on PC.
I read the description and it sounded fun, but there is no PC demo so I decided to trial the Xbox 360 version. It was fun! So I bought myself a copy for PC via Steam. On Xbox 360 it costs 400 MS Points, but I took the more expensive option - a special offer price of £5.24 - so that works out about £2 more. Various reasons: because I can't get my Xbox 360 and PC to talk to each other properly and my MP3s are on my PC. Oh and my internet connection is being flaky and Xbox Live won't let me play indie games offline. It turns out that the PC version is a more enhanced version of the game anyway. :)
Beat Hazard is a twin-stick top-down-view shoot-em-up that generates enemy wave patterns and bullets from files in your MP3 collection. So you choose a song, it starts playing, and you shoot wave after wave of enemies until the song is over. The gameplay is not rhythm based as such, it's just a shoot-em-up which is listening to the music. It's not just the enemy firing patterns which are dictated by the music, it's your ship's firing patterns too. I have noticed that if there's a quiet bit in a song, my ship's mighty flood of bullets will become trickle from a peashooter, so I end up having to evade the bullets until the music ramps up again.
There are two modes: "play" mode where you can play one track, and get rated on that, and "survival" mode where you just play whatever's in the folder you're looking at until you run out of lives.
It is definitely not a good game to play if you are sensitive to flashing lights. It might literally kill you off, it flashes so much. At first I found it difficult to tell where the bullets were being shot at my ship because of all the visual effects, but I think I got used to it.
I can see myself coming back to this over and over just to try new songs, even though in reality there is still a limited amount of variation (otherwise the leaderboards just wouldn't be fair, would they?). I suppose a player's enjoyment in this game is going to really differ if they only like music that does not create interesting stages. It looks like the developer is still busy maintaining the game and adding new updates to this game too, so that is likely to keep interest up!
One thing I personally have discovered while playing this game is that it's really great to play while listening to old mecha anime songs. Some of these songs will make you really super powered (I have found that FIRE WARS by JAM Project is one example that is good for this). Even better than that, in some songs, the shouting of special attacks sometimes actually causes a huge attack with which you can defeat your enemies! *_* That's just so much fun!
So you can put on Macross 7 music and get Fire Bomber / Nekki Basara to rock everything to death! (er, yeah, perhaps that's abusing his music against his intentions...) You can put some Animetal on and have Eizo Sakamoto scream things to death! This game is just so amusing!
(Actually, the Animetal Marathons are really great for Survival Mode. Not because they make it easy, but because it makes it very varied and there are no pronounced gaps between tracks. I think the 4th marathon is most effective).
The album "EROTIC & HERETIC" by ALI Project is also really good for playing through. It makes exciting stages, some are just full of bosses!
I read the description and it sounded fun, but there is no PC demo so I decided to trial the Xbox 360 version. It was fun! So I bought myself a copy for PC via Steam. On Xbox 360 it costs 400 MS Points, but I took the more expensive option - a special offer price of £5.24 - so that works out about £2 more. Various reasons: because I can't get my Xbox 360 and PC to talk to each other properly and my MP3s are on my PC. Oh and my internet connection is being flaky and Xbox Live won't let me play indie games offline. It turns out that the PC version is a more enhanced version of the game anyway. :)
Beat Hazard is a twin-stick top-down-view shoot-em-up that generates enemy wave patterns and bullets from files in your MP3 collection. So you choose a song, it starts playing, and you shoot wave after wave of enemies until the song is over. The gameplay is not rhythm based as such, it's just a shoot-em-up which is listening to the music. It's not just the enemy firing patterns which are dictated by the music, it's your ship's firing patterns too. I have noticed that if there's a quiet bit in a song, my ship's mighty flood of bullets will become trickle from a peashooter, so I end up having to evade the bullets until the music ramps up again.
There are two modes: "play" mode where you can play one track, and get rated on that, and "survival" mode where you just play whatever's in the folder you're looking at until you run out of lives.
It is definitely not a good game to play if you are sensitive to flashing lights. It might literally kill you off, it flashes so much. At first I found it difficult to tell where the bullets were being shot at my ship because of all the visual effects, but I think I got used to it.
I can see myself coming back to this over and over just to try new songs, even though in reality there is still a limited amount of variation (otherwise the leaderboards just wouldn't be fair, would they?). I suppose a player's enjoyment in this game is going to really differ if they only like music that does not create interesting stages. It looks like the developer is still busy maintaining the game and adding new updates to this game too, so that is likely to keep interest up!
One thing I personally have discovered while playing this game is that it's really great to play while listening to old mecha anime songs. Some of these songs will make you really super powered (I have found that FIRE WARS by JAM Project is one example that is good for this). Even better than that, in some songs, the shouting of special attacks sometimes actually causes a huge attack with which you can defeat your enemies! *_* That's just so much fun!
So you can put on Macross 7 music and get Fire Bomber / Nekki Basara to rock everything to death! (er, yeah, perhaps that's abusing his music against his intentions...) You can put some Animetal on and have Eizo Sakamoto scream things to death! This game is just so amusing!
(Actually, the Animetal Marathons are really great for Survival Mode. Not because they make it easy, but because it makes it very varied and there are no pronounced gaps between tracks. I think the 4th marathon is most effective).
The album "EROTIC & HERETIC" by ALI Project is also really good for playing through. It makes exciting stages, some are just full of bosses!
Labels:
Beat Hazard,
Cold Beam Games,
Steam,
Xbox 360
Wednesday, 26 August 2009
Darwinia (PC game)
I already owned a boxed retail copy of Darwinia (with a little key chain), but I didn't get round to installing it for years, then I ended up buying it again on steam through a special offer bundle on indie games, so I decided now was the right time to get round to playing it!
I will tell you, to me it was by far the best game I bought in that pack of indie games! (though some of the others are great too)
It plays a bit like Cannon Fodder (which I used to like), but your troops are completely disposable and mostly you are doing missions to assist an A.I. race called Darwinians, fighting to survive from a virus which has infected their world.
It may not sound that good, but the execution of this game is really great.
I really do feel like I am accessing a very small world built for the Darwinians, I am under the impression that this is their long-established home land I do feel like they have their little ways and beliefs and in a way I do feel like they are just wanting to live out their lives in peace, devoted to learning and exploring.
And so, I feel a strong form of compassion and desire to protect them.
It's a game that gave me interesting feelings; fixing the structure of their digital world and even more, their digital but tangible religion, is something that was mind blowing when I stopped to think about it.
The graphics are simple but completely effective, digitally generated landscapes populated with menacing viruses. The sound is also very effective. Most of the music is by someone called Trash80 and you can download some tracks used in Darwinia from his website, it's really good electronic music, a little retro chiptune in places.
The various startup screens for the game are fun references to old gamer geekery too, from watching the Darwinians play out life to the old 8-bit demo scene splash screens, I liked that touch to the game.
The game has a small amount of levels but some of them did take a very long time to do, so the whole game took about 7 hours to complete (according to the clock on steam) but that's over a duration of a few weeks.
I really really enjoyed this game, especially as an experience.
I will tell you, to me it was by far the best game I bought in that pack of indie games! (though some of the others are great too)
It plays a bit like Cannon Fodder (which I used to like), but your troops are completely disposable and mostly you are doing missions to assist an A.I. race called Darwinians, fighting to survive from a virus which has infected their world.
It may not sound that good, but the execution of this game is really great.
I really do feel like I am accessing a very small world built for the Darwinians, I am under the impression that this is their long-established home land I do feel like they have their little ways and beliefs and in a way I do feel like they are just wanting to live out their lives in peace, devoted to learning and exploring.
And so, I feel a strong form of compassion and desire to protect them.
It's a game that gave me interesting feelings; fixing the structure of their digital world and even more, their digital but tangible religion, is something that was mind blowing when I stopped to think about it.
The graphics are simple but completely effective, digitally generated landscapes populated with menacing viruses. The sound is also very effective. Most of the music is by someone called Trash80 and you can download some tracks used in Darwinia from his website, it's really good electronic music, a little retro chiptune in places.
The various startup screens for the game are fun references to old gamer geekery too, from watching the Darwinians play out life to the old 8-bit demo scene splash screens, I liked that touch to the game.
The game has a small amount of levels but some of them did take a very long time to do, so the whole game took about 7 hours to complete (according to the clock on steam) but that's over a duration of a few weeks.
I really really enjoyed this game, especially as an experience.
Labels:
computer games,
Darwinia,
Introversion Software,
PC,
review,
Steam
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