Showing posts with label guide. Show all posts
Showing posts with label guide. Show all posts

Thursday, 20 February 2014

TxK is super awesome great

It's just over a week since TxK got released on PS Vita, and I've been playing it at every convenient moment since, finally finishing the game in "classic" mode this evening.
I beat the game and won a lovely cup of tea.
Oops, I missed the edges off my photo. But, I beat it! Yay me!

I really, really got into this game. It's beautiful, mathematics in colour.

It's the latest iteration of Jeff "Yak" Minter's take on Tempest, with nice shiny extras of powerups like the ability to jump, a nice AI Droid to help you out, and mind-bending levels and special effects featuring far more colours than the average rainbow.

The soundtrack adds 1990s rave onto the 1980s arcade visual style, and the Vita is a time-travel device.

I'm 15th best player in the world!
It's nice being so near to the top of the leaderboards for this game, but.... more people should be doing better than me! Is it that not enough people have this game? Are they just not getting so far in it? I suppose there is the possibility... I've been playing this guy's games for so long, rather than these games being perfect for me, it was me that was built to play these games.

Now, Jeff Minter posted some basic gameplay tips on the Playstation EU blog, but they are really basic, so I thought I'd post some tips of my own.

a) Basic Ship Controls

Don't think of moving your ship as going "left" and "right", because you will be running along the rim of objects that go upside-down. Think of it as "clockwise" and "anti-clockwise". And then later, when the game even manages to make that confusing, think of it as "the way I was going" and "the other way". Actually, maybe if you thought the last thing, it works for all cases. :)

b) Accellerometer controls

If you tilt the Vita during a level, you get to slightly tilt your viewpoint. If it comes to you naturally and you need a better viewpoint, use it. I didn't use it much. Noticed it more on the pause screen than during gameplay. But it's cool.

Between levels, as long as you aren't starting a bonus stage, your ship will fly through a series of rings; flying as close as you can to the centre will give you a points bonus. This bonus can become very sizable! I found that playing the game with the Vita near horizontal made the between-stage controls much better. Be gentle.

c) Shooting

I barely ever stopped shooting. On some levels (e.g. #30), I changed from holding down the fire button to a slower pulse with my thumb, as I spun through the level. Mostly I held down the fire button.

d) Smart Bomb (Supertapper)

I usually kept this in reserve for emergencies, but if you are feeling confident, all enemies you kill with the smart bomb give you double points.

The very basic enemies, if they get to the rim where you're standing, can start to drag you off the side. If that starts and you still can, touch the screen to set off the supertapper and rescue yourself. If you have the power-up, the AI Droid can also rescue you, but eh, sometimes it seems like it can't be bothered to. Lazy thing.

e) Power-ups

They come in roughly the same order each level - some yield points, there's a particle laser, but most importantly, there is the jump ability and then AI Droid. There is also a warp triangle, and eventually the dual wield ability - which I don't think is that useful (I only ever seem to get it so late in a level there's nothing left to shoot). Get every power up you can. The later point power-ups are 8000 points each - vital if you are working on your high score.

Jumping is the most important defensive power-up, because it lets you avoid things. But you will get more points the less you jump.

f) 1up power-ups

They look like normal power-ups, except they're pink. When they appear, a sound effect says "extra" then when you collect it, it says "life". Listen out for these! You can have up to 11 extra lives.

g) Strategy : playing to survive vs playing to score points

If you want to play to survive, start out sweeping a level with bullets to get as many enemies as possible, then stick to a small patch (hopefully that doesn't rotate too confusingly). Power-ups only appear from enemies you've killed, so sticking to one patch limits them to appearing only in your little spot, and hopefully you'll get the "jump" ability soon enough you won't be in trouble.

After that, try and get the AI Droid power-up if you can, then jump a lot and keep away from bullets, killing easy enemies and letting your AI Droid kill off the things that are more likely to put up more of a fight.

I think you get fewer points killing enemies when jumping than you do when you kill them on the rim, but I haven't actually checked to make sure.

h) Classic mode

In this mode, when you get Game Over, you can restart the level of your choice with whatever was your best score / number of lives you managed to achieve in the past. Most lives seems to be dominant over most score. As such, when you restart, rather than going to the last level I was on, I tended to go to the level where I last had most lives, and played to survive. Then return to them later and retry for more points.

i) Special enemies

Watch out for flowers. Shoot flower heads when they are either still, or spin slowly. If they are spinning quickly, they have broken free from the stem and are unstoppable, and will kill you if they touch you.

Watch out for the buzzy electric things that light up a whole column. Pay close attention to the light between their prongs; they light up in a certain way just before electrifying a column. If you see it, move or jump! (Electric attacks can't get you when you're in the air!)

The bulls that appear on level 33 are more deadly when they are killed than when they were alive, because their horns spin upwards to get you, and move quite slowly so you might accidentally jump into them. I found that letting bulls come to the top, and bounce down a little way before killing them made them easier.

The little whirlpools that spin the entire stage are more disorientating than they are dangerous. Don't be intimidated by them!

The missile rock things - sometimes it's better to avoid them than try to defeat them, because they can break into pieces. But, points! Score!

The round things that turn into rainbow tubes when you shoot them - I don't think they can be destroyed after they turn into tubes. If I'm wrong, let me know!

The static flowers that give a long "moooooo" sound, that come near the end of the game - the ones that are really tall and sweep across the rim - pay attention to the colour of the stalk. Before you have jump ability, you won't be able to destroy them. It's safe to pass below the flower head as long as the stalk isn't electrified, and they give a visible tell to let you know when they will light up.

The annoying star things that shoot at you from the bottom rim of a stage - they get bigger when they are about to shoot stuff at you, at which point they are vulnerable. But, if you stick around to shoot at them, you are going to die. You really have to take advantage of the length of the stage, so your bullets reach it when you're safely out of the way, but overall, I'd recommend you keep out of the way if you can.

j) Bonus stages

You automatically go to these when you collect 4 warp triangles and end a level. The bonus stage where you fly through rings - the controls are really really sensitive, don't touch anything for the majority of the time. Be ultra gentle. If you're doing ok with these bonus stages, don't read what I'm about to say - but to me, it was like up and down were reversed.

The path bonus stage is far easier, in my opinion. You just go left and right as normal.

Accellerometer controls are disabled for the duration of bonus stages, and you get a 50000 point bonus for finishing each one.

k) Feel your way through the game

This is a game you feel. I've written up what I can, but I'm sure there's more that's just not conscious or I am able to express. Play this game with your eyes and ears and your hands. It's the most tactile geometric shooting game there is. Be glad you aren't playing it with your nose unless you like the scent of ungulates. Have fun. Discover things. :)

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That's about it, I think that's all I have. Good luck! This is a super awesome great game. But still not as great as Space Giraffe, which is an utter masterpiece. A mad, mad masterpiece. But super awesome great is still super awesome great! I think it's the best game on Vita so far!

Sunday, 8 September 2013

Super-not-an-otaku Shopping Guide part 2 - digital purchases

Buying software or music digitally is a good way to import things, because you get your goods quickly, don't have to worry about bootlegs, and don't have to worry about shipping costs and customs charges.

Music

For music, all I know about as services are iTunes (which I've never used), I've bought a few Japanese MP3 tracks on Amazon UK, but the selection is very limited, same goes for music.google.com. But if you find what you're looking for, go for it!

Of course, there are other things to consider - sometimes CDs come with a DVD, or there's a first press edition that comes with extra bonus items (e.g. a poster, bonus tracks), so don't forget to look out for those.

Console Gaming


First of all - console region restrictions. Work out which you can still use, which you need to buy import consoles in order to play import games.

Nintendo: Wii U, 3DS and a DSi-enhanced DS games are all region restricted. DS wasn't, GBA wasn't. I don't have any modern import Japanese Nintendo consoles, so I don't know whether if you try to connect to the eshop with a Japanese Wii U or 3DS from outside Japan, you get to the Japanese eshop.

Microsoft: About half of all Xbox 360 games are not region restricted, and many people are unaware of this. The shop Play-Asia handily note on the page for each game they sell which games work in which region. You don't have to buy there, use their site for research. Notably, most arcade shmups by Cave are region free specifically because they know they have a worldwide cult following, but not necessarily one big enough to localise for each region. You can create different region accounts for Xbox 360 for the different content, with an American 360 account, we managed to download and play Aegis Wing, which is not available in the European store.

The original Xbox was region restricted. The Xbox One won't be, but don't expect to be importing Japanese Xbox One games.

Sony: This company used to be awful. The PS1 and PS2 were region restricted, then the PSP and PS3 weren't but instead they forced retailers to stop selling goods from Asia to the EU because they wanted to keep prices high. Nowadays, they like having customers. The nuances are going to take a while to explain, so that's why I left this for last.

The PS3, PSP and Vita are all region-free, there is one game I know to be an exception, which is Persona 4 Arena. You can set up one Playstation Network (PSN) account per region - please google how to do this because it's changed since I did it. With different region accounts, you can use the Playstation Store for the corresponding region, and get access to buy games you wouldn't ordinarily see. The PS3 will let you gather together and play all the games you have installed for all regions without any hassle.

The PSP and Vita however... If you are playing games from physical media, they work immediately. For digital games, because each handheld can only be attached to one account at a time, things are more complicated. Unless you own several PSPs/Vitas and dedicate one handheld to each account, you're going to have to do some account switching and memory-stick-switching to go from one game to another.

Another thing to look out for - the PS3 will play PS1 games, but the region restriction of the PS1 applies to physical discs - but oddly enough, not to downloadable games. So for example you can play Japanese PS3 games on a European PS3, that's simple enough. If you have a physical copy of [Tokimeki Memorial] for Japanese PS1 and put it into your European PS3, it won't work. But if you create a Japanese account on your European PS3, and use the Playstation Store with your Japanese account to buy a digital copy of [Tokimeki Memorial] for PS1, you can play that on the European PS3.

Lastly, your DLC must match the version of the game you bought. For example, if you buy an American copy of a game which is also available in Europe (e.g. Disgaea 3), and you want to buy DLC, you must log into an American account and buy the DLC. European DLC will not work on an American copy of the game on a European console.

Weird restrictions, huh?

To top this off, as far as I am aware, if you want to pay by credit card on a PSN account, it has to match the region. I don't care about this, because I don't like to give video games companies my credit card details anyway. The day after the Playstation Network accounts first got hacked, I received a phone call at work from my credit card company asking whether I'd just spent some money in a supermarket in Japan, and we cancelled the card.

I buy PSN wallet top up cards to fund my PSN accounts. I buy US and Japanese ones from Play-Asia because they have the best prices and the redeem codes are instant. I buy UK ones from GAME because I'm collecting loyalty points which eventually add up to free stuff.

The same goes for Nintendo eshop cards - I buy my UK ones from GAME for eventual money off.

For Microsoft points, I'd usually buy UK redemption codes from Amazon or Play.com because you'd get a much better deal there than just buying from Microsoft directly. e.g. 2100 points would cost £16.87 on Amazon whereas it would be £17.99 from Microsoft in the Xbox 360 interface. Now that Microsoft have stopped using points and gone to paying with money... pre-existing points cards are said to still work, but I haven't bought any.

Computer Gaming

Steam is the big platform if you are a PC gamer in "the West". If all you want to do is play ports of console games which are already released in English, install Steam, browse and search for the games you want, add them to your wishlist, and wait for Steam to have a big sale so you can scoop them all up for very little money. They usually have a big sale in mid-summer, a big sale in mid-winter, and smaller sales in between. As well as ports of console games, there are also some Ys games, some doujin shmups, and Recettear - the item-shop haggling / debt-repaying / dungeon crawling game which I've played over and over and would like to once again recommend to everyone.

Steam is nothing in Japan. There's no Japanese interface, they don't sell the big name games in Japanese, as far as I'm aware there are no games on Steam that cross the boundary into pornography, etc etc.

When you say Japanese PC games, I think visual novels, those kind of adventure games. I also think "things they don't allow on consoles (especially since Sega stopped making them)", "touhou", and "small team experimental indie projects".

When it comes to visual novels - there are the official licensed English versions of games, there are the fan-translation patches that you can run against an original Japanese copy of the game to patch it into English, and there are the pre-patched English fan-translations, often of doujin projects where the original author has been asked and doesn't mind a translation.

Official licensed English VN sales:

Jast USA have been selling ero games since... well, since it became possible, back in the mid-1990s, and the focus of the games was pornography with a flimsy story on top. It's probably their fault that we started to call these things "hentai games" rather than "eroge". Nowadays, they also sell VNs that are mostly a good story (they have a lot of Nitroplus licenses), and sell digital copies - but it seems that their internal processes are stuck back in the 1990s, and turnaround between buying a digital copy from them and receiving a link to download from can take a week!

Manga Gamer sell VNs, have a strange way of categorising things whereby "Higurashi no naku koro ni ~ When They Cry" is designated "All Ages" because it doesn't contain sex scenes, though the torture, murder and so on would not make me want to categorise it in the same way. When they started up, I heard that their DRM was intrusive and the quality of their translations very variable, so I haven't bought anything from them.

Desura is a good site for buying downloads of indie games, it has a small selection of non-pornographic MangaGamer VNs and a larger selection of English-language-original VNs too. Eve Burst Error is there through MangaGamer, I'm glad that game is being "kept alive" this way.

DLSite contains tons of doujin material, including English versions of Hatoful Boyfriend (the pigeon dating sim) and other things. Prices are very good - cheap and swift. There's a lot of dodgy material on there, watch out and have fun.

For information about visual novel I might be interested in, I go to vndb.org, look at the tags to see if there's any material in the game which I'd find objectionable, look at the user ratings, and find out where it's available. If it's a game that needs fan patches, it'll be listed under tlwiki.org and there may be a page dedicated to it. Additional information if there are problems is sometimes available at fuwanovel.org.

Monday, 15 March 2010

Way Of The Samurai 3 - out in the UK, free artbook PDF

Way Of The Samurai 3 on PS3 is out here in the UK today.

I have enjoyed the previous Way Of The Samurai games for the ability to free roam and get involved with the game world, finding your way to what you consider to be the best conclusion to the events that unfold. I've had an import copy for a while (I got it as a Christmas present!), but I haven't actually started playing it yet.

If you would like the PDF of the artbook for Way Of The Samurai 3, sign up with Rising Star Games (the UK publisher for the game), and you can download it for free.

That's a 6MB PDF at low quality, or a whopping 240MB PDF at high quality.

There's also exclusive art and a guide. It's nice of them to give this away, I thought.

http://www.risingstargames.com/games/way-of-the-samurai-3-ps3.html