I've been reading the Ace Attorney Phoenix Wright manga published by Del Rey.
If you read the blurb on the back of the books you'll think you're going to read some mystery stories, but it's actually little random / comedy stories from loads of different authors and different artists (most of whom aren't that great) - it seems like a doujin compilation.
It requires you to have read (er, played) the 3 Phoenix Wright Nintendo DS games in order to know who everyone is and get the jokes. The first volume is Phoenix Wright based, and the second is Miles Edgeworth based, but both volumes contain the full range of cast from the games; it's just a case of the focus of the story.
They are pleasant enough for a quick read and a few chuckles, but even though it looks like a lot to read with the number of pages, there's no real depth and you'll run through them; they're rather expensive for what they are (but I am still quite glad they were translated and published in English).
Saturday, 31 October 2009
Thursday, 29 October 2009
Agarest - Generations Of War is out
Well, my copy of Agarest - Generations of War (Agarest Senki) arrived in the post today. The retailer sent it early because of the postal strikes, I think, so it's arrived a day before it's available in shops!
Here are some photos (sorry they're wonky and dark):
Horrible choice of fonts, aren't they? -_-;
Unfortunately, when I try to play it, it just says "You cannot play this game at the current video output setting. (80028F10)", which means "I hate SDTVs! Plug me into an HDTV or high resolution monitor!", booooooooooo. :(
I can't remember where I put the cables... I really doubt it absolutely needs HDTV.... it's just trying to show off....
BTW this game is heading for America too, here's the official website:
http://www.aksysgames.com/agarest_war/
Embarassing advertisement, isn't it?
Here are some photos (sorry they're wonky and dark):
Horrible choice of fonts, aren't they? -_-;
Unfortunately, when I try to play it, it just says "You cannot play this game at the current video output setting. (80028F10)", which means "I hate SDTVs! Plug me into an HDTV or high resolution monitor!", booooooooooo. :(
I can't remember where I put the cables... I really doubt it absolutely needs HDTV.... it's just trying to show off....
BTW this game is heading for America too, here's the official website:
http://www.aksysgames.com/agarest_war/
Embarassing advertisement, isn't it?
Monday, 26 October 2009
2010 Calendar time!
It's time for me to go shopping with calendar order / preorders! :D
Here are the ones I'm aiming for this year:
Shugo Chara! [Calendar 2010 (Kodansha Ltd.)]
Fresh Pretty Cure! [Calendar 2010 (Try-X Ltd.)]
ONE PIECE [Calendar 2010 (Try-X Ltd.)]
Higurashi no Naku Koro ni (When They Cry) [Calendar 2010 (Try-X Ltd.)]
TV Animation [Calendar 2010 (Try-X Ltd.)]
(it seems to contain Precure, One Piece, Dragon Ball Z, Digimon, Saint Seiya, GeGeGe no Kitaro, etc)
All That's Ultraman
^_^
Here are the ones I'm aiming for this year:
Shugo Chara! [Calendar 2010 (Kodansha Ltd.)]
Fresh Pretty Cure! [Calendar 2010 (Try-X Ltd.)]
ONE PIECE [Calendar 2010 (Try-X Ltd.)]
Higurashi no Naku Koro ni (When They Cry) [Calendar 2010 (Try-X Ltd.)]
TV Animation [Calendar 2010 (Try-X Ltd.)]
(it seems to contain Precure, One Piece, Dragon Ball Z, Digimon, Saint Seiya, GeGeGe no Kitaro, etc)
All That's Ultraman
^_^
Small Worlds by David Shute
This is a little game made in Flash, it plays in your browser, and only takes 10 mins. I found it an emotional experience. A picture says a thousand words.
Small Worlds
Small Worlds
Labels:
David Shute,
freeware,
videogames
Ben There, Dan That!
Ben There, Dan That! is a freeware point and click adventure for PC which you can download from the makers here.
I liked it; it was funny and the descriptions for items were good clues as to what was useful and what was not, so I didn't waste too much time being infuriated.
I would recommend this to anyone, as long as they like point and click adventures, have a sense of humour, aren't just into games for the graphics, and don't mind a bit of strong language. It's comedy based around unlikely things happening, and humourous banter between two English lads.
The makers (Ben and Dan / Zombie Cow) have also announced that they're making a third one in the series, so that'll be something for me to look forward to.
I liked it; it was funny and the descriptions for items were good clues as to what was useful and what was not, so I didn't waste too much time being infuriated.
I would recommend this to anyone, as long as they like point and click adventures, have a sense of humour, aren't just into games for the graphics, and don't mind a bit of strong language. It's comedy based around unlikely things happening, and humourous banter between two English lads.
The makers (Ben and Dan / Zombie Cow) have also announced that they're making a third one in the series, so that'll be something for me to look forward to.
Puzzle Quest - review
I bought this on Xbox 360 Live Arcade when it was going cheap a few weeks ago.
All you do is switch round coloured balls so they match, three or more in a row. Most of the time you play one-on-one CPU battles, where you sometimes use special moves to defeat the opponent, you can also forge items and train mounts in variations on the basic game.
I bought it, I played it, I didn't sleep much, I came back to it even when I didn't want to, and I finished it. And I was glad to finish, because that meant the addiction was over, and I could go back to normal.
This game is mercilessly addictive.
By which I mean that I was playing the game beyond the point where it stops being fun, just as a "default thing to do" - whiling away hours and suddenly wondering where the time went, in the early hours of the morning. Oops!
You play and play and play and then when you're done... you're tired but unsatisfied.
I don't think I'll buy the expansion pack!
All you do is switch round coloured balls so they match, three or more in a row. Most of the time you play one-on-one CPU battles, where you sometimes use special moves to defeat the opponent, you can also forge items and train mounts in variations on the basic game.
I bought it, I played it, I didn't sleep much, I came back to it even when I didn't want to, and I finished it. And I was glad to finish, because that meant the addiction was over, and I could go back to normal.
This game is mercilessly addictive.
By which I mean that I was playing the game beyond the point where it stops being fun, just as a "default thing to do" - whiling away hours and suddenly wondering where the time went, in the early hours of the morning. Oops!
You play and play and play and then when you're done... you're tired but unsatisfied.
I don't think I'll buy the expansion pack!
Labels:
Puzzle Quest,
videogames,
XBLA,
Xbox 360
The Maw - review
Earlier this month, I decided to buy the game: The Maw, which was the first game made by the company who made Splosion Man, which is still my favourite game this year. I bought it on Xbox 360 Live Arcade.
Three hours after buying it, I had finished it. The following day I played for another hour and 100% completed it. I then visited my boyfriend who had bought the DLC levels (I thought they cost too much, considering the main game was so short), and 100% completed them too, though I admit that they were more substantial.
So...
Pros:
Cons:
I can see why it won independant game awards, and I am glad they made enough money on it to make Splosion Man!
Three hours after buying it, I had finished it. The following day I played for another hour and 100% completed it. I then visited my boyfriend who had bought the DLC levels (I thought they cost too much, considering the main game was so short), and 100% completed them too, though I admit that they were more substantial.
So...
Pros:
- I liked the scenario; alien worlds, getting this monster to eat everything
- Really cute and funny characters, animations and voices
- Gorgeous graphics
Cons:
- Very short game, not great value for money
- The main character walks too slowly, and I felt I was backtracking too much over grassy areas to find hidden creatures for the maw to eat
- (Xbox 360) Bizarre leaderboards - averaging out amount eaten over time.
I can see why it won independant game awards, and I am glad they made enough money on it to make Splosion Man!
Labels:
review,
twisted pixel,
videogames,
XBLA,
Xbox 360
Saints Row 2 - review
I played this game over about a week (Xbox 360 version), and completed it with 91%, which means all the missions, most of the minigames, all chop shop cars, most hitman targets, and some diversions. It took me about 41 hours.
It's what they call a "sandbox game" these days, which means you get to run around in third person in a 3D environment, doing what you like. For example, a modern GTA game (but not Chinatown Wars).
I didn't play the first game, though I do own a copy (I got it in a special offer). I saw my boyfriend playing it for a bit and it didn't pull me in. The 2nd one got much more praise, including from some people I didn't expect to praise it, so I decided to give this one a go... when the price had dropped enough. I got it in a "2 for £25" deal. :D
The first thing that struck me with this game was that it is completely immoral. You start off waking up in a prison and shoot your way out, killing loads of police on the way. You then get to go off and play some mini-games to earn "respect" to play more plot missions, so I tried one called "Fuzz". You dress up as a police officer and go round hunting down criminals (e.g. litterers, peaceful protesters) and assault them until they lie on the floor in a puddle of blood. One example that was quite memorable was when we dragged a naked couple out of a closed van for having sex, then beat them to death. I then decided to play a minigame called "crowd control" where you are a bodyguard and need to protect a star from crazy people (who will beat the star with baseball bats or whatever). To do this, you need to do things like pick them up and throw them in front of trains, off of tall buildings, into baggage handlers that shred them, etc.
It's all rather over the top, but it's so far gone that it's just cartoon violence. The game does glorify the gangsta lifestyle, but it's cartoon gangsta doing cartoon murder and extortion and such, doing cartoon drugs and watching cartoon pole dancers... well, actually, no, those last things aren't so cartoony. I do see it as completely unbelievable fantasy and as such can only see it as comic, though. The constant need for minigames and points popping up on screen everywhere make it constantly clear to the player that this is all just a stupid game, which I suppose stops you from feeling guilty.
It seems too obvious and too easy to compare this game to Grand Theft Auto IV, but it's the easiest way to show the games strengths and weaknesses.
GTA IV is really well written, contains lots of hilarious satire and irony, but the core story is complex, sobering, maybe even depressing. I can't say the story was everything, but I have to respect the way it was written. The city teems with life and personality. Drugs and alcohol drive people crazy, and the protagonist just gets himself deeper and deeper into trouble by messing with gangsters.
Saints Row 2 has a perfunctory story - the type you get in brainless Hollywood action movies, the humour is very low brow (e.g. flinging poo at rich people's houses). The city is large and has different districts each with a different look, but the city and its occupants don't feel real; the gangsters are divided by race but don't seem like inhabitants of the areas they control, and relies too much on simple race/class stereotyping. Drugs play a BIG part in the story but never harm anyone (apart from getting shot at if they're in the wrong gang), and as the story progresses you just get more and more influence and freedom to do whatever you like, in your badass gangsta way.
On one hand that makes it a lot of fun, but on the other hand it leaves it feeling shallow, a little dissatisfying and empty. That and the fact it was a pretty easy game. I'm going to finish up with a list of pros and cons:
Pros:
* The character customisation features are incredibly good - you can change just about anything about the appearance of your character (face, body, hair, tattoos, clothing, ethnicity, voice).
* I like how the character you created is in all cutscenes as though it was pre-made, and dialogue is tailored to your character (gender / ethnicity / etc)
* Most minigames and diversions are fun
* Really friendly interface in a lot of ways, I especially liked building up a garage of cars, and the unlockable where you can call up and get them delivered to you wherever you are.
* Really nice character modelling. I'm not just talking about the pole dancers, but... yes, they were fun to watch too.
* Really nice diversity of vehicles available to use, and with different working functionality too.
* I was surprised just how many buildings they let you go into. Well detailed world.
Cons:
* BUGGY. You wouldn't believe the number of times it froze up on me, and all I could do was manually switch off the console. >:(
* The GPS is really stupid, a lot of the time.
* The stories in the game are really cliché, though the Saints gang member's personalities and banter somehow manage to keep it amusing.
* The minigames were more fun than the plot-forwarding missions.
* (Xbox 360) : You can't get most of the achievement points in single player mode!
* It's very easy, at least, on "normal" difficulty.... until you try and pilot a helicopter, in which case it becomes nasty because you cannot avoid one-shot-kill homing missiles. So the last mission took me ages!
* The comedy is very low brow, most of it wasn't funny but strangely enough I found it inoffensively unfunny, not complete turn-off unfunny. I mean like it's a million years before it's as good as GTA IV radio / TV comedy.
* Not enough to listen to on the radio, it got boring.
* After playing GTA IV, I wished I could taxi across the city.
It's what they call a "sandbox game" these days, which means you get to run around in third person in a 3D environment, doing what you like. For example, a modern GTA game (but not Chinatown Wars).
I didn't play the first game, though I do own a copy (I got it in a special offer). I saw my boyfriend playing it for a bit and it didn't pull me in. The 2nd one got much more praise, including from some people I didn't expect to praise it, so I decided to give this one a go... when the price had dropped enough. I got it in a "2 for £25" deal. :D
The first thing that struck me with this game was that it is completely immoral. You start off waking up in a prison and shoot your way out, killing loads of police on the way. You then get to go off and play some mini-games to earn "respect" to play more plot missions, so I tried one called "Fuzz". You dress up as a police officer and go round hunting down criminals (e.g. litterers, peaceful protesters) and assault them until they lie on the floor in a puddle of blood. One example that was quite memorable was when we dragged a naked couple out of a closed van for having sex, then beat them to death. I then decided to play a minigame called "crowd control" where you are a bodyguard and need to protect a star from crazy people (who will beat the star with baseball bats or whatever). To do this, you need to do things like pick them up and throw them in front of trains, off of tall buildings, into baggage handlers that shred them, etc.
It's all rather over the top, but it's so far gone that it's just cartoon violence. The game does glorify the gangsta lifestyle, but it's cartoon gangsta doing cartoon murder and extortion and such, doing cartoon drugs and watching cartoon pole dancers... well, actually, no, those last things aren't so cartoony. I do see it as completely unbelievable fantasy and as such can only see it as comic, though. The constant need for minigames and points popping up on screen everywhere make it constantly clear to the player that this is all just a stupid game, which I suppose stops you from feeling guilty.
It seems too obvious and too easy to compare this game to Grand Theft Auto IV, but it's the easiest way to show the games strengths and weaknesses.
GTA IV is really well written, contains lots of hilarious satire and irony, but the core story is complex, sobering, maybe even depressing. I can't say the story was everything, but I have to respect the way it was written. The city teems with life and personality. Drugs and alcohol drive people crazy, and the protagonist just gets himself deeper and deeper into trouble by messing with gangsters.
Saints Row 2 has a perfunctory story - the type you get in brainless Hollywood action movies, the humour is very low brow (e.g. flinging poo at rich people's houses). The city is large and has different districts each with a different look, but the city and its occupants don't feel real; the gangsters are divided by race but don't seem like inhabitants of the areas they control, and relies too much on simple race/class stereotyping. Drugs play a BIG part in the story but never harm anyone (apart from getting shot at if they're in the wrong gang), and as the story progresses you just get more and more influence and freedom to do whatever you like, in your badass gangsta way.
On one hand that makes it a lot of fun, but on the other hand it leaves it feeling shallow, a little dissatisfying and empty. That and the fact it was a pretty easy game. I'm going to finish up with a list of pros and cons:
Pros:
* The character customisation features are incredibly good - you can change just about anything about the appearance of your character (face, body, hair, tattoos, clothing, ethnicity, voice).
* I like how the character you created is in all cutscenes as though it was pre-made, and dialogue is tailored to your character (gender / ethnicity / etc)
* Most minigames and diversions are fun
* Really friendly interface in a lot of ways, I especially liked building up a garage of cars, and the unlockable where you can call up and get them delivered to you wherever you are.
* Really nice character modelling. I'm not just talking about the pole dancers, but... yes, they were fun to watch too.
* Really nice diversity of vehicles available to use, and with different working functionality too.
* I was surprised just how many buildings they let you go into. Well detailed world.
Cons:
* BUGGY. You wouldn't believe the number of times it froze up on me, and all I could do was manually switch off the console. >:(
* The GPS is really stupid, a lot of the time.
* The stories in the game are really cliché, though the Saints gang member's personalities and banter somehow manage to keep it amusing.
* The minigames were more fun than the plot-forwarding missions.
* (Xbox 360) : You can't get most of the achievement points in single player mode!
* It's very easy, at least, on "normal" difficulty.... until you try and pilot a helicopter, in which case it becomes nasty because you cannot avoid one-shot-kill homing missiles. So the last mission took me ages!
* The comedy is very low brow, most of it wasn't funny but strangely enough I found it inoffensively unfunny, not complete turn-off unfunny. I mean like it's a million years before it's as good as GTA IV radio / TV comedy.
* Not enough to listen to on the radio, it got boring.
* After playing GTA IV, I wished I could taxi across the city.
Labels:
GTA IV,
Saints Row,
THQ,
videogames,
Volition inc,
Xbox 360
Videogame developers dirty code confessions
This is an article from August, but I only just read it today. It's a collection of anecdotes from videogame developers about dirty code and last-minute hacks they needed to do just as the product was about to ship. There's some funny stuff in there, some interesting stuff, and some slightly terrifying stuff.
Gamasutra: Dirty Coding Tricks
Gamasutra: Dirty Coding Tricks
Labels:
bad code,
developers,
hacks,
videogames
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